
Right-click option menu for primary tools.
Improved export of Cloner object animations.Light source icons can assume the light's color.Various guidelines can be displayed in the camera settings (golden spiral, golden ratio, cross-hair, etc.).Null object icons can be assigned custom colors.Seamlessly switch from one camera to the next in the Viewport (animated switching).Project preferences can also be saved and loaded as presets.Visibility of individual HUD element options can be switched.The length of the animation path (spline) displayed in the Viewport is now in relation to the length of the preview range and fades accordingly.Viewport Object Highlighting: If needed, selected objects or objects to be selected are now highlighted with an outline (to be selected: white selected: orange).
Orthogonal views can be rotated around the orthographic axis. Raycast Selection (polygons, points, Objects, etc.) with RMB. Gradient curves in the Picture Viewer filter. The new Commander tool can be used to easily to call up any command. Focal length can be adjusted interactively with one click for each camera. Enhanced OpenGL viewport now with real-time soft shadows. Additional Workplane modes and new remarkable Workplane functions. New powerful Guide objects and tools with integrated snapping functionality for Architecture, construction and technical modeling. With the Camera Morph tag you can animate steplessly between various camera positions, animations and all camera parameters. Realistic camera motion (filmed by hand or SteadiCam simulation) can be easily created using the Motion Camera tag. New, totally reworked premium Snap functionality. Powerful Camera Calibrator (Camera Matching) tool to reconstruct camera position, rotation and focal length based on images. Sculpting as a new and completely integrated modeling method with sophisticated brushes, symmetry options, hundreds of presets, masking, layers, incl. Modeling, Workflow, Interface & Picture Viewer